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Megamaths Tables

 

vista compatible softwareThe quickest way to improve the understanding of tables

Megamaths Tables is based on learning multiplication tables, and carefully aligned with the National Curriculum to support mental calculation, and the application of mathematics. Highly motivational for pupils aged 7-10, the Megamaths Tables software concentrates on puzzle solving using multiplication.

Click here for a higher resolution imageThe program focuses on a different multiplication, from x2 to x10, within each activity room of the Megamaths Castle. Pupils are allowed to revisit a room a number of times. The multiplication facts are always generated differently to help maintain interest. Equally, each time pupils leave Megamaths Tables they are given a new password enabling them to restart where they finished, or start different pupils at different levels to monitor and control pupil progress.

Megamaths Tables offers pupils:

  • 10 rooms - featuring puzzles to help learn the 2 - 10 times tables
  • Practice on the chosen multiplication table, speed tests and combination of multiplication tables from earlier room visits
  • Password lists for teachers to allocate specific multiplication tables in an order for the class or a particular pupil
  • Comprehensive User Guide and photocopy masters
  • Digit the Cat and Brimstone the Dragon are on hand to help with mathematical support and information on each table room. Click on Digit for help.

The Activity Rooms:

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The Wizard's Room: Multiples of 2 are shown on the window shutters, and below on the table each creature is numbered 1-10. children collect the creature with the correct missing number and place it on the Wizard's x2 table.
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The Dining Room: Find the total amount of food required to feed the King and his guests. Click on the question mark and select the correct multiple of 3 from the pop-up menu.
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The Kitchen: Help to make food for the dining room. Click on the hatch door and a multiple of 4 appears. Click on the bottle or packet with the right missing answer to make the cooking machine spring to life.
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The Orchard: Help the gardener to grow the correct number of fruits. The table fact is shown on the branch - click on the correct seed packet to get the right number.
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The Beehive: Wake the bees by clicking on the correct number to fill the honeycomb, by collecting x6 units of nectar from the flower.
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The Pond: Use the mouse to click on the stones that are multiples of 7. The King and Queen cross the pond by jumping on these stones.
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The Maze: Work your way through the maze collecting cards by completing x8 table facts. There are surprises along the way!
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The Ballroom: Look at the balloons which show the x9 table facts then click on the floor tile labelled with the correct answer. The King and Queen dance to the correct square.
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The Treasury: Help the King count his money. Match the multiples of 10 by weighing his bags of gold to balance with the gold bar.
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The Dungeon: Once an activity is finished a grid appears and the dungeon is unlocked. Complete a speed test on each table covered so far in order to return to the Courtyard to select another room key.

Engaging characters, like Digit the Cat and Brimstone the Dragon, help pupils with table facts, whilst the Jester gives the instructions for each challenge through out the castle. Pupils can use these characters as a valuable source of mathematical support and mental strategies to accelerate their learning of table facts.

Animations and bright graphics along the theme of hearts, clubs, spades and diamonds number cards, Kings and Queens bring the court to life. It presents pupils with an engaging way to learn, practise and to understand the patterns and process of putting together table facts.

Key Stage: KS1 to KS2
Platform: Windows
Format: CD
Scottish Primary Key Stage: P1 to P6
Price: £49.00

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