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How to Define or Edit Movement of an Object

In addition to the animation method described above, an object can be made to move in a straight line in the Scene window when it is in its 'on' state. The combination of 'movement' with 'animation' provides a range of opportunities for defining a wide variety of animation effects. The 'movement' facility is mainly designed for representing motorised objects which move around when the motor is switched on. 'Movement' is defined as follows:

  • Set the program to Design mode.
  • Highlight the object you want to move.
  • Go to the Edit menu and select Movement...
  • Drag the object to the position you want it to move to.
  • Click on the Set Forward Position button in the Movement box.
  • Select the Sequence, Transition and Duration settings according to the type of motion required. These settings are explained in the table below.
  • Click OK

If required, the Set Backward Position button can be used to define an additional position for the movement when the motor runs backwards.

Sequence defines the direction of movement.

Movement settings
  When motor switches ON When motor switches OFF except when transition setting is 'No change'.
Simple Move one way from Start to Forward positions. Move one way from Forward to Start positions.
Oscillate Move both ways between Forward and Start positions. Move to Start position.
Loop Repeat movement from Start to Finish positions. Move to Start position

Transition defines how the object appears to move from one position to the next:

Transition settings
  When motor switches ON When motor switches OFF
No change As defined by Sequence setting. As defined by Sequence setting. Stay at current position.
Jump As defined by Sequence setting. Jump to Start position.
Animate As defined by Sequence setting. Move gradually to Start position

Duration defines the time taken to travel from the Start to Forward positions when the motor speed is set to 100%. At 50% speed, the actual time taken would be twice the duration time etc.

 
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