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Imagine Logo
Enabling learners to do more by doing less...

 
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Calling all First Logo, WinLogo & SuperLogo Users

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Step by Step Activities

Twenty Things to Do with a Computer - by Seymour Papert & Cynthia Solomon

Design & evaluation of Maths related programs for Special Education

Imagine Logo Workbooks

Logopoint

Simple Turtle

Framework Editor

Get the Plugin

Additional Speech Voices

Gallery of Work

Keyboard Shortcuts

Minimum Specification

 
Current software v.2.401a
 
REVIEWS

"For some children it could, indeed, give wings to their imagination..."
The Association of Teachers of Mathematics

"You really can't go wrong with Imagine. It is a thousand programs rolled into one..."
Sue Broadbent, Waterloo and Moorside Primary Schools

"...any project that has been created can be saved as a stand-alone .exe file, or as a web page. Pupils are thus encouraged to think about audience during the authoring process..."
Jackie Prouse, Bradley Barton Primary School

"This is a situation in which ICT has been used as a tool to express, but also to explore, the imagination of each individual pupil."
Louise Siaw, Penwortham Primary School

"...a flexible program with excellent cross-curricular potential."
David Wynn, Rushall JMI School

"...as well as using Imagine in ICT, children at Stockham School have used Imagine in a variety of other subject areas, including Art, Maths and Literacy."
Stuart Taylor, Stockham School

Independent TEEM Study & Evaluation

Step by Step Activities

This section is designed to help you make the most of Imagine Logo by providing a selection of step by steps on using the software.

Using the Turtle to Draw Simple Pictures
Learn to create simple pictures using turtle geometry. You will find out about the differences between Imagine Logo and SuperLogo, how to paste buttons on a page and how to use them with the commands.

Working with Turtles
Learn about working with multiple turtles, teaching them new things and addressing specific turtles. Discover how and where to add new commands and how to use the Explore Project Window.

A Hungry Turtle
This project will teach you how to create a project that is accessible to everyone by means of a browser, e.g. Internet Explorer or Netscape. Work with two turtles using the 'overlapped' command.

Abstract Art
Create your own artwork using the the onDrag event. You will learn how to use the events defined on the page, to distinguish between the events for the turtle, page and button and to use further properties of the page.

Picture Puzzles
Use multiple turtles to create puzzles like pentonimoes, tangrams and Chinese Egg puzzles. Change the shape of a turtle, copy turtles through the Clipboard, drag turtles across the page and learn about defining empty events.

Creating A Timetable
Create a timetable sheet for your class with multiple turtles representing subject cards. Learn to use the clone command, to define the events assigned to a turtle by setEvent, to modify and delete unnecessary events, to work with LogoMotion and set the Hot spot of an .LGF image.

Stop the Dice
Create a game that will consist of three die that appear to change their value. The player has to click on a button to stop the die from 'rolling' when they think that at least two of them show the same value. You will learn how to run and stop processes in an activity, how to increase a turtle's size and how to create a counter to record the number of correct guesses.

Catch the Fly
Create a simple game where moving objects (i.e. flies) are caught by clicking on (or swatting) them. Find out about naming, running and stopping processes, and how to change a turtle's shape in the process.

How to Make Some Cakes
Create a sequencing game where the task is to put four images showing the steps in making cakes into a correct order. You will learn to define a new class when multiple turtle share the same properties.

Tic-Tac-Toe
This project teaches you how to create a simple tic-tac-toe game for two players on a 10 by 10 grid. You will find out a little about object oriented programming, how to create new classes, to work with their events and change these events.

Mathematical Bingo
Create a game that generates sums and a square game board with the answers to the sums. The player has to find the correct answer and try to clear a whole row to get Bingo and win the game. Learn how to to create a square game board of the buttons, to put various Captions on the buttons, to check the fulfilment of the more difficult condition.

Count the Coins
This project will help you to create an activity where you can practice counting using coins.

Creating Drag and Drop Learning Frameworks in Imagine Logo
Build a screen where turtles (objects) can be clicked on to make an identical copy (turtle) appear, which can then be dragged to any place on the screen. To remove such an object it can be dragged to a bin (the bin being just another turtle on the screen).

All About Imagine Logo Buttons
Learn how to create an animated button that can be placed either directly on a project page, or on a toolbar, and can contain a behaviour, decided upon by the button creator.

Using Imagine Logo for Composition in Music
Carolyn Lewis, from the West Berkshire Advisory team at West Berkshire, has been exploring the music facility within Imagine Logo. Here is a lesson plan for using Imagine Logo for music composition.

Using Imagine Logo Music lessons in Rhythm
Carolyn Lewis, from the West Berkshire Advisory team at West Berkshire, has been exploring the music facility within Imagine Logo. Here is a lesson plan for using Imagine Logo explore beat and rhythm with pupils.
 
   
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