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Imagine Logo
Enabling learners to do more by doing less...

 
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Step by Step Activities

Twenty Things to Do with a Computer - by Seymour Papert & Cynthia Solomon

Design & evaluation of Maths related programs for Special Education

Imagine Logo Workbooks

Logopoint

Simple Turtle

Framework Editor

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Additional Speech Voices

Gallery of Work

Keyboard Shortcuts

Minimum Specification

 
Current software v.2.401a
 
REVIEWS

"For some children it could, indeed, give wings to their imagination..."
The Association of Teachers of Mathematics

"You really can't go wrong with Imagine. It is a thousand programs rolled into one..."
Sue Broadbent, Waterloo and Moorside Primary Schools

"...any project that has been created can be saved as a stand-alone .exe file, or as a web page. Pupils are thus encouraged to think about audience during the authoring process..."
Jackie Prouse, Bradley Barton Primary School

"This is a situation in which ICT has been used as a tool to express, but also to explore, the imagination of each individual pupil."
Louise Siaw, Penwortham Primary School

"...a flexible program with excellent cross-curricular potential."
David Wynn, Rushall JMI School

"...as well as using Imagine in ICT, children at Stockham School have used Imagine in a variety of other subject areas, including Art, Maths and Literacy."
Stuart Taylor, Stockham School

Independent TEEM Study & Evaluation

Twenty Things to Do with a ComputerTwenty Things to Do with a Computer

by Seymour Papert and Cynthia Solomon

'Twenty Things to Do with a Computer' was ground-breaking for its time, written in 1971, and co-authored by the developer of the Logo programming language, Seymour Papert.

Twenty Things to Do with a Computer

Papert championed the use of technology in schools, and promoted Logo as a learning tool to help children improve their thinking skills and problem solving abilities.

Reading 'Twenty Things to Do with a Computer' today, it is hard to believe that the paper is nearly forty years old! The activities, suggested here for classroom use in exploring the Logo programming language, are just as relevant and interesting for children using Logotron's Imagine Logo - and still as much fun to investigate.

Twenty Things to Do with a ComputerDownload a FREE PDF copy of the original paper here, and see how much (or how little) ICT in education has progressed.

For more information about Seymour Papert, and to read about his research into ICT, Artificial Intelligence, or his views on how technology can provide new ways of learning, visit his website.

 

 

 

 

 

 

 

 

 
   
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