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Magic Forest
A simple modelling environment for Early Years

 
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30% Discount offer for all Magic Forest users - UPGRADE TO DRAGON PATHWAYS

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Step by Step Activities

Schemes of Work

Using the FREE Graphics Supplied

Keyboard Shortcuts

Minimum Specification

 
Current software v.1

Schemes of Work

The following PDFs, freely available as downloads from this website, provide details of how the Magic Forest can be used within a classroom environment with children of various ages.

For each type of use of the software an introductory page is provided which states:

  • The years for which it is suitable.
  • An overview of the activities.
  • The assumptions being made of the childrens' skills.
  • The skills they should develop by performing the activities.
  • The preparation required by the teacher/support staff.
  • What you can expect the children to learn.

Then a table lists the screens to use and provides suggestions for the:

  • Teaching opportunities that the screens provide.
  • Tasks that can be assigned.
  • Skills that the children will learn.
  • The expected learning outcomes.

An Introduction to Modelling using the Magic Forest
Suitability: Reception/Year One

Children will use the fantasy activities in the Magic Forest to fire their imaginations. Children learn to use imaginary situations to make decisions (with help). They learn to note the differences between real and imaginary situations. Using the Magic Forest children can create their own representations of real or fantasy situations. Working through the activities and sharing the experience with other children should help them apply what they have learnt when exploring other adventure programs or simulations.
Click here to download the PDF document

A Further Introduction to Modelling using the Magic Forest - The Mushroom Game
Suitability: Year One/Two

Children learn that ICT can be used to communicate and handle information in a variety of ways. They should be able to apply what they have found when using other multimedia activities. They understand what functions icons and buttons generally have in applications and also in specific types of software to help them communicate and exchange ideas and information.
Click here to download the PDF document

Modelling using the Magic Forest - Instructions to Make Things Happen
Suitability: Year One/Two

In this unit children learn how to give and follow instructions to make things happen. They learn how to sequence instructions, so that others can follow them, and to predict what will happen. Children learn that machines follow instructions and that they need to be switched on and off, and controlled. They will recognise the need for accuracy, definition, and common language.
Click here to download the PDF document

An Introduction to Understanding Control Technology using the Magic Forest
Suitability: Year Two

- Children learn how to create, test, modify and store instructions to control the movements of an Object.
- Children learn to program an Object that moves round an area by using single instructions, a sequence of instructions and repeated sequences.
- Children learn that machines follow instructions, that they need to be switched on and off, and need to be controlled.
- They will recognise the need for accuracy, definition, and common language.

Click here to download the PDF document

 
   
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