Control
and Monitoring
Do you remember the drawings
of W. Heath Robinson? They contained splendidly incongruous devices
and you could enjoy puzzling out how they worked. Here is his burglar
alarm. You can see more here.
Although the success of this alarm is highly
improbable, you feel you could have invented something similar yourself.
Strings and pulleys, a hinged shelf and a soda siphon are all things
we could collect and assemble in an afternoon. Even the pressure
pad is a piece of wood and uses a hosepipe to sound the horn. It's
all splendidly simple and very understandable.
But the truth is
that W. Heath Robinson and his contraptions belong to a former age
- a
mechanical age. It's the one we all grew up in, the one
we feel most comfortable with. But it's not the one our children
now inhabit. Mechanical methods of doing things have given way to
digital ones and the children we teach must develop the same fluency
with electronic devices as we feel with pulleys and pieces of string.
Today, Heath Robinson would replace his wooden
platform with an electronic pressure pad. The strings and pulleys
would be replaced with wires, or perhaps networked wireless devices.
And the whole thing would be monitored and controlled by a small
computer which might be already programmed to call a central control
point in the event of it detecting a break-in.
How do we, as children
of the Twentieth Century teach these skills to the next generation?
Children at school today belong to the 21st Century and we must
do our best to equip them with skills for a world which is radically
different from the one in which we grew up.
Fortunately, the basic building blocks of computer
control are very simple. Very young children must learn cause-and-effect,
just like generations before them. They will learn that when you
press a button something happens and they'll do it with toys. The
only difference is that their toys should be electronic. You should
have some battery-operated toys in your early years classroom. Some
might have the control buttons on the toys themselves but for others
the controls will be remote - perhaps at the end of a wire or on
an infrared or radio device. Either way, where a former generation
turned a clockwork key our children will press a button. But they,
too, will see that it causes something to happen.
Simple toys and
gadgets abound for children in the youngest classes but don't ignore
more sophisticated devices. In a project in Northamptonshire, a
Reception teacher was asked how on earth she managed to get CCTV
into her classroom. Her answer was simple. In the local DIY store
for less than £100. And as you'd expect, the children loved
both watching and performing with it.
As children develop they need to learn that
they control electronic devices by giving them instructions. Children
may use a programmable robot where adults use a microwave oven but
the principle is always the same - you press buttons in the correct
order and you get a result. Initially, the button-presses form a
simple sequence.
As a child you
might use a programmable robot or screen turtle:
As an adult you might heat a frozen meal:
- Full power
- 4 minutes
- Start
Well before they leave the primary school children
should have mastered the art of giving a device a whole sequence
of commands. Each set of commands is called a procedure and can
be saved for future use.
As a child you might construct a sequence to control a set of traffic
lights on screen or attached to the computer:
- Switch on the red light
- Wait for 10 seconds
- Switch on the amber light
- Wait for 5 seconds
- Switch off the red and amber lights and switch
on the green light
- And so on
Children love the challenge of getting the sequence
right and can move on to double sets of lights at a road junction.
They should also include feedback, perhaps including a traffic sensor
or making a pelican crossing with a pedestrian call button.
As an adult you
might read the back of a frozen food packet, then programme your
microwave oven like this:
Full power
- 3 minutes
- Wait 30 seconds
- Half power
- 4 minutes
- Start
As a child you can save your procedures and
even nest them inside each other to build up very complex actions.
The challenge to a child's thinking is profound, enjoyable and incredibly
motivating. As an adult we are more limited. Although modern microwave
ovens contain saved procedures (such as a special "reheat frozen
meal" button) you can't create and save your own. More expensive
ovens even include sensors and may have a button such as "fresh
vegetables" which sense the humidity and alter the cooking power
accordingly - but the user has no control over this.
However complex it all may seem to an adult
unfamiliar with the modern world, it's actually elementary programming.
Logo
has long been the ideal way to build sequences of instructions into
procedures but you may not know that there have been many exciting
developments with which you can challenge your class.
Even the youngest
children and those who are non-readers can use the Logo in Early
Essentials. The children will control spiders, frogs and
cars and move them round an on-screen garden or town, all the while
mastering those essential control skills.
As they go through the primary years, introduce
them to Imagine
Logo. This amazing program is so versatile and sophisticated
that it's difficult to simplify its potential. Everyone from primary
school pupils to professional software developers can use it. The
only limit is their imagination and their results can even be saved
as free standing computer programs. Find out more on the Imagine
pages on the Logotron website.
But when it comes to attaching physical devices
to the computer, many teachers put off the moment when they must
tackle it. The idea of plugging temperature sensors or a set of
model traffic lights into a computer and being able to use them
effectively seems a step too far for many people.
Those who have taken the plunge have found it
a rewarding experience - providing the equipment works correctly
- and there have been many examples of excited children demonstrating
their model lift, car park barrier, supermarket checkout - and even
a complete mountain cable car which travelled up an entire wall
of a Year 6 classroom near Peterborough.
Now there is no
need to put off work in Control and Datalogging any longer. Junior
Control Insight and Junior
Datalogging Insight both present the perfect solution -
real activities simulated on screen. At secondary level you'll find
Control
Insight and Datalogging
Insight meet the needs of older learners.
No longer do you have to plug temperature, light
and sound sensors into your computer and then wonder what to do
with them - a wide range of scientific and other experiments are
contained in the program, all simulated on screen. You'll also know
that if a procedure doesn't work it's not a faulty battery or bulb!
Then, when your confidence is high, you can connect an interface
and sensors and start to conduct real experiments.
One of the excellent things about these programs
is that you don't have to spend hours building a model to control,
or an experiment to conduct. The program is ready to go when you
are. And you'd never be able to build a complete bedroom with controllable
door, television, computer and light in your classroom, or an entire
fairground with a variety of rides. Junior Control Insight contains
these and more. Junior Datalogging Insight contains scientific experiments
ready for use at a moment's notice.
What will this generation of children create
when they venture out into the world? Past generations used their
knowledge of mechanical methods to create machinery, automobiles,
aeroplanes and the hovercraft. What will the next generation create
with their knowledge of computer control and monitoring methods?
Your guess is as good as mine.
And is there a future W. Heath Robinson sitting
in one of our classrooms right now, who will enthrall the world with
imaginary devices based, not on pulleys and strings, but on the
building blocks of computer control?
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